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rein1225
by rein1225

run_playtest

Launch a playtest of your RPG Maker MZ project with options for screenshot timing, new game start, and JavaScript injection. Supports both executable and browser-based execution.

Instructions

Run a playtest of the game. Launches Game.exe if available, otherwise uses browser-based fallback.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
durationNoTime to wait before screenshot (ms)
autoCloseNoAutomatically close game after screenshot
debugPortNoRemote debugging port for Puppeteer
projectPathYes
startNewGameNoSkip title and start new game
postLaunchScriptNoJavaScript code to execute after game launch (e.g. input injection)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses two execution paths (exe vs browser) but lacks details on side effects such as state changes, required permissions, or what happens on failure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no filler, directly states the action and key behavioral distinction.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 6 parameters and no output schema, the description is too brief. It doesn't explain return behavior, output format, or important constraints like required environment setup.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 83%, so the schema already explains most parameters. The description adds no extra meaning beyond the schema. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it runs a playtest and specifies two execution modes (Game.exe or browser). This distinguishes it from sibling tools like check_assets_integrity or list_assets.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, no prerequisites mentioned (e.g., game must be compiled), and no explanation of the browser fallback condition.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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