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rein1225
by rein1225

inspect_game_state

Evaluate game variables and switches in a running RPG Maker MZ project by executing JavaScript code through Puppeteer remote debugging.

Instructions

Inspect game variables and switches via Puppeteer. Requires game running with --remote-debugging-port.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoRemote debugging port
scriptYesJavaScript code to evaluate (e.g. '$gameVariables.value(1)')
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the burden. 'Inspect' implies read-only, but it fails to explicitly state non-destructiveness, error handling, or output format. Adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the core action, no redundancy. Efficient and scannable.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema and no annotations. The description omits return value behavior, which is critical for a tool that evaluates JavaScript. Lacks details on how the Puppeteer connection operates or what errors may occur.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description adds no additional meaning beyond the schema descriptions. The baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Inspect game variables and switches', providing a specific verb+resource. It distinguishes from sibling tools like add_actor or create_map.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description includes a prerequisite ('game running with --remote-debugging-port'), offering clear context when to use. However, it does not mention when not to use or suggest alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

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