RPG Maker MZ MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
| resources | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_project_infoC | Get basic information about the RPG Maker MZ project from System.json |
| list_data_filesB | List all JSON data files in the project's data directory |
| read_data_fileC | Read a specific data file from the data directory |
| write_data_fileC | Write to a data file in the data directory |
| search_eventsB | Search for text or command codes in map and common events |
| get_event_pageC | Get event page commands with readable annotations |
| list_assetsB | List assets in img and audio directories |
| write_plugin_codeC | Write a plugin file to js/plugins directory |
| get_plugins_configA | Read current plugins configuration from js/plugins.js |
| update_plugins_configC | Update plugins configuration in js/plugins.js |
| add_dialogueC | Add dialogue text to an event |
| add_choiceC | Add a choice selection to an event |
| add_loopC | Add a loop structure to an event |
| add_break_loopC | Add a break loop command to an event |
| add_conditional_branchC | Add a conditional branch to an event |
| delete_event_commandB | Delete an event command at specified index |
| update_event_commandC | Update an event command at specified index |
| add_actorD | Add a new actor to the database |
| add_itemC | Add a new item to the database |
| add_skillC | Add a new skill to the database |
| draw_map_tileC | Draw a tile on the map |
| inspect_game_stateA | Inspect game variables and switches via Puppeteer. Requires game running with --remote-debugging-port. |
| create_mapC | Create a new map in the project |
| show_pictureD | Show a picture in an event |
| check_assets_integrityC | Check for missing assets and orphaned files |
| run_playtestB | Run a playtest of the game. Launches Game.exe if available, otherwise uses browser-based fallback. |
| undo_last_changeB | Restore a file from its latest backup. If filename is not specified, restores the most recently modified file. |
| list_backupsA | List available backup files for a specific file or all files in the data directory. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| RPG Maker MZ Event Command Reference | Reference manual for MZ event commands with code to parameters mapping |
TDQS
Scored across 28 tools
Each tool targets a distinct operation: adding database entries, event commands, map tiles, asset checks, etc. No significant overlap exists.
Tool names consistently use snake_case with a verb_noun pattern (e.g., add_actor, list_assets, update_event_command). Exceptions like undo_last_change are minor.
28 tools cover a broad domain (database, events, maps, assets, plugins). While a bit high, each tool serves a distinct purpose and the scope justifies the count.
The set covers many areas but lacks update/delete for actors/items/skills and many common event commands (e.g., variable operations). Significant gaps exist for full game creation.