ue5_search_blueprint_nodes
Search callable Blueprint nodes with full pin signatures before building graphs to get accurate targets and avoid invalid GraphSpec entries.
Instructions
Search callable nodes in a Blueprint (events / function candidates / flow control / variables) WITH full pin signatures — read-only. Use this BEFORE ue5_apply_blueprint_graph to get accurate targets and pin signatures for the GraphSpec. Engine-library candidates carry names + owning class; their pins are honestly empty (pure-Python channel cannot read UFunction signatures) and say so. | 只读搜索蓝图可调用节点(事件/函数/流程控制/变量候选)+ 完整引脚签名。写 ue5_apply_blueprint_graph 的 GraphSpec 前先调它拿准确签名;引擎库候选如实不带引脚(纯 Python 通道读不到 UFunction 签名)。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Max results (default 20, cap 50) | 返回上限(默认 20,封顶 50) | |
| query | No | Substring filter, case-insensitive; empty = browse all | 子串过滤(大小写不敏感),空 = 全量浏览 | |
| bp_path | Yes | Blueprint asset path, e.g. /Game/BP_Test | 蓝图资产路径 |