ue5_delete_node
Remove a specified Blueprint node using its path and ID; use dry_run to check for references before deletion.
Instructions
Delete a Blueprint node. dry_run=true only checks references without deleting — use it first for nodes that may be referenced elsewhere. | 删除节点(dry_run 仅检查引用,不删除)。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dry_run | No | Check references only, do not delete | 仅检查引用 | |
| node_id | Yes | Node title or 32-hex GUID; GUID is recommended when titles are duplicated | 节点标题或 32 位 GUID,标题歧义时必须 GUID | |
| blueprint_path | Yes | Blueprint asset path, e.g. /Game/BP_Test | 蓝图资产路径 |