ue5_read_logs
Read Unreal Engine logs using tail or incremental cursor polling, and filter by category or pattern to verify operations and diagnose issues.
Instructions
Read the UE log: cursor=0 returns the tail (last lines); cursor>0 returns only new lines after that cursor (incremental polling). Filter by category/pattern. Use for self-service cross-checks of any operation. | 读 UE 日志(cursor=0 取尾部;cursor>0 增量取新增;category/pattern 过滤)。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lines | No | Tail size when cursor=0 (default 200) | 尾部行数 | |
| cursor | No | Incremental cursor from a previous call | 上次返回的增量游标 | |
| pattern | No | Substring filter on the line | 行内容子串过滤 | |
| category | No | Log category filter, e.g. LogBlueprint | 日志类别过滤 |