ue5_compile_and_diagnose
Compile a Blueprint and return structured compiler errors with node locations and fix hints, so you can locate and fix offending nodes when a compile fails.
Instructions
Compile a Blueprint AND return structured compiler errors: each error carries asset/function/node_name plus node_guid (the positioning key for incremental edit tools), pin hint when parseable, and a rule-map pitfall_ref/fix_hint. Fields that cannot be parsed are null — never fabricated. Use this instead of ue5_compile_blueprint when a compile fails and you need to locate and fix the offending nodes. fix_hint is advisory only, never a substitute for your own analysis. | 编译蓝图 + 结构化错误诊断(node_guid 定位 + 规则库映射);编译失败需定位修复时用它替代 ue5_compile_blueprint。fix_hint 仅供参考,不代替模型判断。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bp_path | Yes | Blueprint asset path, e.g. /Game/BP_Test | 蓝图资产路径 |