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lowrykun

civ6mcp

by lowrykun

get_civ_statistics

Access detailed statistics for every civilization in your game, including yields, military, cities, and score for any turn.

Instructions

Get detailed statistics for ALL civilizations including yields, military, cities, and score. Requires game history logging to be enabled (GameHistoryLogLevel=1 in UserOptions.txt).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
turnNoSpecific turn number to get stats for. Defaults to latest available turn.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It mentions the prerequisite but does not disclose read-only behavior, side effects, or response format. Adequate but could be more transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no fluff, front-loaded with purpose. Efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers purpose and prerequisite adequately. Lacks output schema, but description hints at return fields (yields, military, cities, score). Reasonably complete for a simple tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% (one parameter 'turn' with description). Description adds 'Defaults to latest available turn,' which is already implied by schema's 'Defaults to latest.' Minimal additional value beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the verb (get), resource (statistics), and scope (all civilizations, including yields, military, cities, and score). It distinguishes from sibling tools that target specific aspects (e.g., get_yield_comparison, get_military_intelligence).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit prerequisite (game history logging enabled) but does not explain when to use this tool versus alternatives like get_yield_comparison or get_military_intelligence. No when-not guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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