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lowrykun

civ6mcp

by lowrykun

Civilization VI MCP Server

An MCP (Model Context Protocol) server that provides Claude with real-time access to your Civilization VI game data. Get strategic analysis, diplomatic intelligence, military assessments, and more by connecting Claude to your active game.

Features

  • Strategic Overview - Comprehensive situational briefing combining all intelligence

  • Diplomatic Intelligence - Track relationships, alliances, and the reasons behind them

  • Military Analysis - Monitor troop strength, combat desire, and threat levels

  • Production Tracking - See what every civilization is building

  • City Status - Analyze city growth potential and food challenges

  • Victory Progress - Track who's leading each victory type

  • Score Breakdown - Understand where each civ's score comes from (Empire, Tech, Wonders, etc.)

  • Trend Analysis - Identify rising powers and declining civilizations

  • Combat History - Review recent battles and ongoing conflicts

  • World Congress - Track voting records and resolutions

  • Great People - Monitor the great people race

  • Cultural Victory Tracking - Track Great Artists, Writers, and Musicians

Requirements

  • Node.js 18+

  • Civilization VI (macOS or Windows)

  • Claude Desktop

Important: You must enable game logging in Civilization VI for the MCP server to access game data. See Enable Game Logging below.

Installation

  1. Clone the repository:

    git clone https://github.com/lowrykun/civ6mcp.git
    cd civ6mcp
  2. Install dependencies:

    npm install
  3. Build the project:

    npm run build

Enable Game Logging

The MCP server reads data from Civilization VI's log files. You need to enable logging:

  1. Find your UserOptions.txt file:

    • macOS: ~/Library/Application Support/Sid Meier's Civilization VI/UserOptions.txt

    • Windows: ~/Documents/My Games/Sid Meier's Civilization VI/UserOptions.txt

  2. Add or modify this line:

    GameHistoryLogLevel=1
  3. Start Civilization VI and play at least one turn to generate log data.

Claude Desktop Configuration

Add this to your Claude Desktop configuration file:

macOS: ~/Library/Application Support/Claude/claude_desktop_config.json Windows: %APPDATA%\Claude\claude_desktop_config.json

{
  "mcpServers": {
    "civ6": {
      "command": "node",
      "args": ["/path/to/civ6mcp/dist/index.js"]
    }
  }
}

Replace /path/to/civ6mcp with the actual path to where you cloned the repository.

For the best experience, create a Claude Project with the strategic advisor instructions:

  1. In Claude, create a new Project called "Civilization VI"

  2. Copy the contents of PROJECT_INSTRUCTIONS.md into the Project Instructions

  3. Start a conversation in that project

This gives Claude context about all the available tools and how to provide strategic advice.

Available Tools

Tool

Description

get_strategic_overview

Comprehensive briefing: threats, opportunities, victory race

get_yield_comparison

Compare all civs' science, culture, gold, faith, military

get_victory_progress

Who's leading each victory type

get_civ_statistics

Detailed per-civ stats (specify turn number optional)

get_score_breakdown

Score breakdown by category (Empire, Tech, Wonders, etc.)

get_trend_analysis

Track changes over time, identify rising/declining powers

get_diplomatic_status

Relationships: allied, friendly, denounced, war

get_diplomatic_modifiers

Specific reasons for +/- relations

get_military_intelligence

Strength, combat desire, threat levels

get_combat_log

Recent battles, units, damage

get_city_production

What every city is building

get_city_status

City growth potential based on food advantage at founding

get_tech_status

Technology progress by civilization

get_world_congress

Voting records and resolution outcomes

get_great_people

Great People claimed and available

get_great_people_culture

Track Artists, Writers, Musicians for cultural victory

list_saves

Find save files

read_game_state

Parse save file for basic game info

get_strategy_brief

Formatted briefing from save file

See TOOLS.md for detailed documentation.

Usage Examples

Ask Claude things like:

  • "What's my current strategic situation?"

  • "Who is the biggest threat right now?"

  • "What are my neighbors building?"

  • "How are my yields compared to other civs?"

  • "Show me the trend analysis for the last 10 turns"

  • "What's the diplomatic situation with Persia?"

How It Works

The MCP server reads from two sources:

  1. Save Files (.Civ6Save) - Basic game info like leader, turn, map settings

  2. Log Files (CSV) - Detailed statistics generated each turn when logging is enabled

Log files provide much richer data including:

  • All civilizations' yields and military strength

  • Diplomatic relationships and their modifiers

  • Combat records

  • City production queues

  • Technology progress

  • World Congress votes

Platform Support

  • macOS - Fully supported

  • Windows - Fully supported

Troubleshooting

"No game data available"

  • Make sure GameHistoryLogLevel=1 is set in UserOptions.txt

  • Play at least one turn after enabling logging

  • Check that log files exist in your Logs directory

Data seems outdated

  • Log files update when you complete a turn

  • Mid-turn, you'll only see your own civilization's latest data

License

MIT License - see LICENSE for details.

A
license - permissive license
-
quality - not tested
C
maintenance

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

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