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lowrykun

civ6mcp

by lowrykun

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
list_savesA

List all Civilization VI save files. Saves are located at: /root/Library/Application Support/Sid Meier's Civilization VI/Sid Meier's Civilization VI/Saves

read_game_stateA

Parse a Civilization VI save file and return the current game state including leader, civilization, era, difficulty, and other players

get_strategy_briefC

Get a formatted strategy briefing from a Civilization VI save file, suitable for discussing strategy and next moves

set_game_contextB

Store additional game context that cannot be parsed from the save file (e.g., current yields, military strength, cities, technologies, goals, diplomatic relations). This information will be included in strategy briefs.

get_game_contextB

Retrieve the stored game context information

get_civ_statisticsA

Get detailed statistics for ALL civilizations including yields, military, cities, and score. Requires game history logging to be enabled (GameHistoryLogLevel=1 in UserOptions.txt).

get_victory_progressA

Get victory progress positions for all civilizations across Science, Culture, Domination, and Score victories. Shows who is leading each victory type.

get_yield_comparisonA

Get a comparison table of all civilizations' yields (science, culture, gold, faith per turn), cities, and military strength.

get_diplomatic_statusB

Get diplomatic relationships between all civilizations including alliance status, friendship, denouncements, and wars.

get_diplomatic_modifiersA

Get specific diplomatic modifiers explaining why civilizations like or dislike each other (e.g., "Allied with a friend +8", "Denounced them -9").

get_military_intelligenceA

Get military strength, combat desire (aggressiveness), and preferred military tech targets for all civilizations.

get_combat_logB

Get recent combat history showing battles, units involved, damage dealt, and active conflicts.

get_city_productionB

Get what every city is currently building, including strategic items like Giant Death Robots, Manhattan Project, and space race projects.

get_city_statusA

Get status of your cities including food advantage at founding (indicates growth potential) and current production. Cities with negative food advantage will struggle to grow without improvements like Granaries or Farms.

get_tech_statusB

Get technology research progress for all civilizations.

get_world_congressA

Get World Congress voting records and resolution outcomes.

get_great_peopleB

Get Great People that have been claimed and those available for recruitment.

get_great_people_cultureA

Track Great Artists, Writers, and Musicians for cultural victory analysis. Shows who is collecting cultural Great People, how many Great Works have been created, and who is leading the culture race.

get_score_breakdownA

Get detailed score breakdown by category (Empire, Tech, Civics, Wonders, Great People, Religion) for all civilizations. Shows why each civ is ahead or behind and identifies your strengths and gaps.

get_strategic_overviewA

Get a comprehensive strategic briefing combining threats, opportunities, active conflicts, victory race positions, and key production to watch.

get_trend_analysisA

Analyze trends over multiple turns showing how each civilization's score, science, culture, military, and territory are changing. Highlights military buildups, fastest growing civs, and declining powers.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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