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lowrykun

civ6mcp

by lowrykun

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    TDQS

    A3.7/5.0

    Scored across 21 tools

    Disambiguation5/5

    Each tool targets a distinct aspect of the game (cities, civilizations, combat, diplomacy, great people, tech, victory, etc.). Even potentially overlapping tools like get_strategic_overview and get_strategy_brief have clearly differentiated purposes.

    Naming Consistency4/5

    Most tools follow the get_<noun> pattern, but list_saves and set_game_context use different verbs. This is a minor deviation from an otherwise consistent naming scheme.

    Tool Count5/5

    21 tools is well-scoped for the complexity of Civilization VI. Each tool covers a specific gameplay aspect without being excessive or redundant.

    Completeness4/5

    The toolset covers major game systems (cities, tech, diplomacy, victory, etc.) but lacks direct tools for religion and detailed unit management. These are minor gaps for a read-only server.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues