civ6mcp
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TDQS
Scored across 21 tools
Each tool targets a distinct aspect of the game (cities, civilizations, combat, diplomacy, great people, tech, victory, etc.). Even potentially overlapping tools like get_strategic_overview and get_strategy_brief have clearly differentiated purposes.
Most tools follow the get_<noun> pattern, but list_saves and set_game_context use different verbs. This is a minor deviation from an otherwise consistent naming scheme.
21 tools is well-scoped for the complexity of Civilization VI. Each tool covers a specific gameplay aspect without being excessive or redundant.
The toolset covers major game systems (cities, tech, diplomacy, victory, etc.) but lacks direct tools for religion and detailed unit management. These are minor gaps for a read-only server.