civ6mcp
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- FlicenseAqualityBmaintenanceEnables an AI coach to inspect Civilization VI game state, check game connectivity, and query detailed rules for techs, civics, units, districts, and more through MCP tools.8-
- AlicenseAqualityCmaintenanceEnables MCP-compatible AI agents to play full Civilization VI games by reading game state and issuing rule-enforced actions such as moving units, managing cities, conducting diplomacy, and ending turns.76MIT
- AlicenseNot gradedqualityBmaintenanceExposes a running Crusader Kings III session through MCP so Claude can observe game state, set a ruler's strategy and let the game's own AI execute each move, whether you watch, play against it, or run unattended cycles over many rulers.1Apache 2.0
- AlicenseAqualityDmaintenanceAn MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.76235MIT
- AlicenseAqualityBmaintenanceEnables AI clients to read and control Civilization VI game state through FireTuner, execute actions, enforce turn-completion checks, and retain long-term strategy context. Supports a shared local HTTP connection so multiple MCP clients can use one game connection.99MIT
- AlicenseAqualityCmaintenanceEnables Claude to read Crusader Kings III save files and retrieve strategic game information such as realm overview, military, succession, diplomacy, vassals, factions, and expansion options.14113MIT
TDQS
Scored across 21 tools
Each tool targets a distinct aspect of the game (cities, civilizations, combat, diplomacy, great people, tech, victory, etc.). Even potentially overlapping tools like get_strategic_overview and get_strategy_brief have clearly differentiated purposes.
Most tools follow the get_<noun> pattern, but list_saves and set_game_context use different verbs. This is a minor deviation from an otherwise consistent naming scheme.
21 tools is well-scoped for the complexity of Civilization VI. Each tool covers a specific gameplay aspect without being excessive or redundant.
The toolset covers major game systems (cities, tech, diplomacy, victory, etc.) but lacks direct tools for religion and detailed unit management. These are minor gaps for a read-only server.