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civ6mcp

civ6mcp

by lowrykun

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      Enables an AI coach to inspect Civilization VI game state, check game connectivity, and query detailed rules for techs, civics, units, districts, and more through MCP tools.
      8
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    • A
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      Enables MCP-compatible AI agents to play full Civilization VI games by reading game state and issuing rule-enforced actions such as moving units, managing cities, conducting diplomacy, and ending turns.
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    • A
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      Exposes a running Crusader Kings III session through MCP so Claude can observe game state, set a ruler's strategy and let the game's own AI execute each move, whether you watch, play against it, or run unattended cycles over many rulers.
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      An MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.
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    • A
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      Enables AI clients to read and control Civilization VI game state through FireTuner, execute actions, enforce turn-completion checks, and retain long-term strategy context. Supports a shared local HTTP connection so multiple MCP clients can use one game connection.
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    • A
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      14
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    TDQS

    A3.7/5.0

    Scored across 21 tools

    Disambiguation5/5

    Each tool targets a distinct aspect of the game (cities, civilizations, combat, diplomacy, great people, tech, victory, etc.). Even potentially overlapping tools like get_strategic_overview and get_strategy_brief have clearly differentiated purposes.

    Naming Consistency4/5

    Most tools follow the get_<noun> pattern, but list_saves and set_game_context use different verbs. This is a minor deviation from an otherwise consistent naming scheme.

    Tool Count5/5

    21 tools is well-scoped for the complexity of Civilization VI. Each tool covers a specific gameplay aspect without being excessive or redundant.

    Completeness4/5

    The toolset covers major game systems (cities, tech, diplomacy, victory, etc.) but lacks direct tools for religion and detailed unit management. These are minor gaps for a read-only server.

    Maintenance

    ActivityInactive
    ResponsivenessNo recent community issues