Map the Godot project
godot_scanMaps a Godot 4 project from files without running the engine, covering scenes, scripts, autoloads, input actions, settings, and broken references for agent navigation and validation.
Instructions
Map a Godot 4 project from its files, without running Godot: scenes with node trees, scripts with class_name, signals, functions and exports, autoloads, input actions, key settings, and broken references. Call this first in a project, and again after large changes. For one name use godot_usages; for engine classes use godot_api. detail brief gives one line per scene and script; full adds node trees with line numbers, signal connections, input events and settings. Read-only. Returns an error when there is no project.godot at or above path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | The project folder, or any file or folder inside it (Godotwright walks up to project.godot). Relative paths start at the server's folder. Default: the current project. | |
| detail | No | brief: short output with capped lists; full: everything (default for this premium profile: full). |