Check what the exported game will hold
godot_exportChecks a Godot project's export presets against loaded scripts and scenes before export, flagging files excluded by filters, unlisted data files, and missing export templates.
Instructions
Compare the export presets (export_presets.cfg) with what the scripts and scenes load, without exporting: files that exclude_filter leaves out although they are preloaded or loaded (Godot leaves them out even when something needs them, so the build fails there), plain data files (text, binary, GeoJSON, cfg, XML, YAML; JSON and imported CSV are fine) that Godot only exports when include_filter names them, and paths built at run time under an excluded folder; plus whether export templates are installed. preset limits it to one preset (name or number). Read-only. Run it before an export and after changing what the game loads.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | The project folder, or any file or folder inside it (Godotwright walks up to project.godot). Relative paths start at the server's folder. Default: the current project. | |
| preset | No | only this preset (its name or number) |