AAA review
godot_reviewStatically reviews Godot projects or unsaved GDScript for API correctness, performance, and code quality, returning category scores and file-specific findings without running the engine.
Instructions
Static AAA review of the project, no Godot needed: API correctness (Godot 3 code, unknown classes, functions, members, signals, wrong argument counts, missing input actions), performance, code quality and structure. Returns a 0-100 score per category, then one line per finding: res://file.gd:12: error [rule] message; detail full adds the fix under each finding. Pass files to list only findings in files you changed. Pass code and file to review GDScript before writing it to disk. Pass only_new: true while you are fixing: new findings in full, the ones you already saw as one short line each, and how many are fixed. It never changes your code; it keeps the last review in .godot/godotwright/ for only_new and counts rule hits in the local learning file. For errors only the engine finds, run godot_check after it; godot_checklist lists every rule.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| code | No | unsaved GDScript to review in place of the file on disk | |
| file | No | res:// path the code belongs to (required with code) | |
| path | No | The project folder, or any file or folder inside it (Godotwright walks up to project.godot). Relative paths start at the server's folder. Default: the current project. | |
| files | No | only show findings in these res:// files | |
| detail | No | brief: short output with capped lists; full: everything (default for this premium profile: full). | |
| only_new | No | show only what changed since the last review of this project (saves tokens in a fix loop) |