What is this thing?
godot_model_identifyIdentify a 3D model concept from an English or Dutch name or description, returning its family, required parts, movement axes, pivots, size range and Godot conventions before you build or check it.
Instructions
Say what a thing is before you build or check a 3D model of it: its family, the parts a model needs (and which move, about which axis, with the pivot where), a typical size range with its source and a confidence class, variants, Godot conventions (+Y up, front faces +Z), what to anticipate and the usual mistakes. Works from a name in English or Dutch (plurals, typos, compounds like 'vrachtauto') or a description ('something with wheels and an engine'). A word that means two things is reported as ambiguous; something unknown gets the nearest family, marked generic. Use it for the full facts about a thing, and its archetype name for godot_model_lint; for one short page that also names the ready-made kind and the spec format, use godot_model_brief instead. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | Yes | what you want to make or check, e.g. 'a tractor', 'helikopter', 'wind turbine' |