Inspect a 3D model
godot_model_inspectInspect .glb/.gltf files without Godot to check triangle counts, node tree, materials, textures, memory estimates, dimensions, and lowest point for budget or floating-model issues.
Instructions
Show what is in a .glb or .gltf, without Godot: file size, triangles, nodes, materials, textures with a memory estimate, the size in metres and the lowest point, then the node tree with triangles per mesh. detail brief lists the first 40 nodes; full lists every node, the materials and the textures. Use it for the numbers, for example to check a triangle budget or why a model floats. Read-only. To see the shape use godot_model_view; to find problems use godot_model_lint.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | Yes | Path to a .glb or .gltf file, inside the project. | |
| detail | No | brief: short output with capped lists; full: everything (default for this premium profile: full). |