Skip to main content
Glama

Related Servers

Alternatives to Godotwright

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      A
      maintenance
      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
      23
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, edit, and run Godot 4 projects — scenes, nodes, signals, resources, animations, tile maps, audio buses, visual shaders, project settings, input actions, and exports — with GDScript language-server diagnostics, offline class reference, live in-game debugging, and GUT/GdUnit4 test runs. It works through a live editor bridge so every edit can be undone with Ctrl+Z, and falls back to headless execution when the editor is closed.
      1
      MIT
    • A
      license
      C
      quality
      C
      maintenance
      Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
      100
      980 npm
      4
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
      194 npm
      3
      MIT

    TDQS

    A4.4/5.0

    Scored across 22 tools

    Disambiguation4/5

    Most tools occupy distinct niches (scan, usages, rename, review, check, play, test), and descriptions actively route the agent between them ('for engine classes use godot_api', 'for a picture use godot_screenshot'). A few clusters blur at the edges: godot_api vs godot_api_search (search vs exact lookup), godot_review vs godot_check vs godot_checklist, and especially godot_model_brief vs godot_model_identify vs godot_model_spec, plus godot_model_view vs godot_model_inspect vs godot_screenshot. These are separable but require reading long descriptions to choose correctly.

    Naming Consistency4/5

    Every tool is prefixed godot_ with snake_case, and the 3D model family (godot_model_*) is grouped predictably. Deviations are minor: several names are bare nouns or verbs without an object (godot_scan, godot_review, godot_check, godot_api) rather than a uniform verb_noun pattern, and godot_check/godot_checklist sit close enough to invite confusion.

    Tool Count3/5

    22 tools is at the heavy end of the range and effectively covers two surfaces: project/code work (scan, review, edit, run, test, rename, migrate) and 3D model authoring (identify, brief, spec, build, lint, view, inspect, screenshot). Each tool does have a job, but the model subfamily alone is eight tools, several of which are thin conveniences (brief, spec, identify) an agent could absorb.

    Completeness4/5

    Lifecycle coverage is strong: discovery (scan, usages, api, api_search, checklist), analysis (review, check, play, test), mutation (rename, project_edit, scene_edit, migrate) and a full model pipeline from identification through build, lint, view, inspect and screenshot. Gaps are mostly around asset/script file authoring — no tool to create or delete a .gd/.tres, and scene_edit covers node add/remove/set/connect but not duplication, reorder or scene creation.

    Maintenance

    ActivityMaintained
    ResponsivenessResponsive