RPG Maker MZ MCP Server
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@RPG Maker MZ MCP Server create a fire sword that deals 20 fire damage and costs 150 gold"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
RPG Maker MZ MCP Server 🎮✨
A powerful Model Context Protocol (MCP) server that allows AI agents (like Claude, Gemini, or Copilot) to directly manipulate RPG Maker MZ projects.
With this tool, you can ask your AI to "Create a fire sword", "Make a potion that regenerates mana", or "Generate a new map", and it will modify the game files directly!
🚀 Features
📦 Database Management (Full CRUD)
Create, Read, and Update almost any database asset:
Items: Create potions, keys, and hidden items. Support for HP/MP recovery and state application.
Weapons & Armors: Create equipment with stats, prices, and elemental effects.
Enemies: Define stats (HP/MP/ATK...), drops, and rewards (EXP/Gold).
States: Create status effects (e.g., Poison, Regen, Stun) with traits.
Actors & Classes: Create new heroes and classes with level curves and traits.
Skills: Define magic and special attacks.
🗺️ Map & World
Create Maps: Generate new map files (
MapXXX.json) with metadata (size, tileset, BGM).List Maps: See all maps in your project hierarchy.
🧩 Plugin & Resources
Plugin Installer: Automatically creates
.jsfiles injs/pluginsand registers them inplugins.js.Resource Scanner: List available graphics (
img/), audio (audio/), and DLC packages.
🛡️ Safety First
Atomic Writes: Uses a
SafeWriterto prevent data corruption.Editor Sync: Automatically updates
System.jsonversion ID, forcing the RPG Maker MZ editor to reload data and preventing conflicts.
Related MCP server: RPG Maker MZ MCP Server
🛠️ Installation
Clone the repository:
git clone https://github.com/devmagary/MCP-Maker.git cd MCP-MakerInstall dependencies:
npm installBuild the project:
npm run build
⚙️ Configuration
You need to tell the MCP client where your RPG Maker MZ project and engine are located.
Environment Variables
RPGMAKER_PROJECT_PATH: Full path to your game project (wheregame.rmmzprojectis).RPGMAKER_ENGINE_PATH: Full path to RPG Maker MZ installation (usually Steam folder).
configuration Examples
VS Code (Claude Dev / Copilot)
Add to your settings or MCP config:
{
"mcpServers": {
"rpgmaker-mz": {
"command": "node",
"args": ["C:/path/to/MCP-Maker/dist/index.js"],
"env": {
"RPGMAKER_PROJECT_PATH": "C:/Users/You/Documents/RMMZ/MyGame",
"RPGMAKER_ENGINE_PATH": "C:/Program Files (x86)/Steam/steamapps/common/RPG Maker MZ"
}
}
}
}Claude Desktop
Edit %APPDATA%\Claude\claude_desktop_config.json:
{
"mcpServers": {
"rpgmaker-mz": {
"command": "node",
"args": ["C:\\path\\to\\MCP-Maker\\dist\\index.js"],
"env": {
"RPGMAKER_PROJECT_PATH": "C:\\Users\\You\\Documents\\RMMZ\\MyGame",
"RPGMAKER_ENGINE_PATH": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\RPG Maker MZ"
}
}
}
}💻 Tech Stack
TypeScript: Strictly typed for robustness.
Zod: Runtime schema validation for all tool inputs.
MCP SDK: Official Model Context Protocol SDK.
Node.js: Runtime environment.
🤝 Contributing
Feel free to open issues or submit PRs if you want to add more features (e.g., Event creation support)!
Created with ❤️ by DevMagary & Antigravity.
Available Tools
36 toolscreate_actorB
Create a new actor in the database
Inputs: name (required), nickname, classId, initialLevel, +6 more.
create_armorB
Create a new armor in the database
Inputs: name (required), description (required), price (required), atypeId, +5 more.
create_classB
Create a new class in the database
Inputs: name (required), expBase, expAccel, maxHp, +3 more.
create_enemyC
Create a new enemy in the database
Inputs: name (required), maxHp, maxMp, atk, +9 more.
create_itemC
Create a new item in the database with HP and/or MP recovery
Inputs: name (required), description (required), price (required), type, +6 more.
create_mapC
Create a new map in the project
Inputs: name (required), displayName, width, height, +4 more.
create_skillB
Create a new skill in the database
Inputs: name (required), description (required), mpCost, tpCost, +4 more.
create_stateB
Create a new state (status effect) in the database
Inputs: name (required), iconIndex, restriction, priority, +6 more.
create_weaponB
Create a new weapon in the database with attack power and optional element
Inputs: name (required), description (required), price (required), wtypeId, +4 more.
get_actorsA
Get all actors from the database
Inputs: no named parameters.
get_armorsB
Get all armors from the database
Inputs: no named parameters.
get_classesA
Get all classes from the database
Inputs: no named parameters.
get_core_script_versionsB
List available core script versions
Inputs: no named parameters.
get_database_infoA
Get a summary of all database contents (actors, classes, items, skills, weapons, armors counts)
Inputs: no named parameters.
get_database_limitsA
Get current maximum limits for all databases
Inputs: no named parameters.
get_enemiesB
Get all enemies from the database
Inputs: no named parameters.
get_generator_partsA
List available character generator parts
Inputs: no named parameters.
get_installed_pluginsA
Get all installed plugins with their registration status
Inputs: no named parameters.
get_itemsB
Get all items from the database
Inputs: no named parameters.
get_mapsA
Get all maps from the project
Inputs: no named parameters.
get_sample_mapsA
List available sample maps from the engine
Inputs: no named parameters.
get_skillsB
Get all skills from the database
Inputs: no named parameters.
get_statesA
Get all states from the database
Inputs: no named parameters.
get_weaponsB
Get all weapons from the database
Inputs: no named parameters.
install_pluginB
Install a new plugin and register it in plugins.js
Inputs: filename (required), code (required), description (required), author (required).
scan_dlc_packagesA
List all DLC packages in the engine folder
Inputs: no named parameters.
scan_resourcesA
Scan available resources from project and/or engine
Inputs: category (required), source.
set_database_limitA
Set the maximum limit for a database (expands or shrinks the array)
Inputs: database (required), limit (required).
update_actorC
Update an existing actor's properties
Inputs: id (required), name, nickname, classId, +5 more.
update_armorC
Update an existing armor's properties
Inputs: id (required), name, description, price, +3 more.
update_classC
Update an existing class's name
Inputs: id (required), name.
update_enemyC
Update an existing enemy's properties
Inputs: id (required), name, maxHp, atk, +3 more.
update_itemC
Update an existing item in the database
Inputs: id (required), name, description, price, +1 more.
update_mapC
Update an existing map's properties
Inputs: id (required), displayName, tilesetId, encounterSteps.
update_stateC
Update an existing state's properties
Inputs: id (required), name, iconIndex, minTurns, +1 more.
update_weaponC
Update an existing weapon's properties
Inputs: id (required), name, description, price, +2 more.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 36 tools
Each tool targets a distinct entity or operation (e.g., actor, armor, map) with clear verb prefixes. There is no ambiguity between tools, even those with similar patterns like get_actors and get_database_info.
All tool names follow a consistent verb_noun snake_case pattern (create_actor, get_actors, update_actor, set_database_limit). The naming style is uniform and predictable.
36 tools is reasonable for a game development server covering multiple database entities and utilities. While slightly on the higher side, it remains well-scoped and each tool serves a clear purpose.
The tool set covers create, read, and update for most entities, but lacks delete operations entirely. Additionally, update_skill is missing, leaving a notable gap in the skill lifecycle management.
Maintenance
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