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by devmagary

update_armor

Modify armor attributes in RPG Maker MZ by providing the armor ID and new values for name, description, price, defense, magic defense, or icon.

Instructions

Update an existing armor's properties

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesArmor ID to update
nameNo
descriptionNo
priceNo
defNo
mdfNo
iconIndexNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but only says 'update', offering no details on mutation behavior, partial vs full overwrite, permissions, or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, which is concise but overly minimal for a tool with 7 parameters and no output schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (7 params, no output schema, no annotations), the description lacks information on return values, error handling, and update behavior, making it incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 14% (only 'id' has a description). The description adds no parameter meaning beyond the schema, failing to compensate for low coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Update' and the resource 'existing armor's properties', distinguishing it from sibling creation tools like create_armor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., create_armor, update_other entities), nor any prerequisites or not-to-use scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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