get_items
Fetch all item records from the RPG Maker MZ project's database to inspect or use in game development tasks.
Instructions
Get all items from the database
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Fetch all item records from the RPG Maker MZ project's database to inspect or use in game development tasks.
Get all items from the database
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description only states it 'gets all items'. It does not disclose if the operation is read-only, if there are side effects, pagination behavior, or performance implications.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is concise and front-loaded. It effectively communicates the core purpose without unnecessary words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with no parameters and no output schema, the description provides the basic purpose. However, it lacks details about the return format, authorization needs, or any limitations, which could be useful for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the input schema is fully covered. The description adds no parameter-level information, but no additional meaning is needed beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'get' and resource 'items', indicating a read operation. However, it does not differentiate 'items' from other resources like actors or armors, which are also retrieved via similar sibling tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives like get_actors or get_weapons. There is no mention of prerequisites, filters, or scenarios where this tool is preferred.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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