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by devmagary

update_enemy

Adjust an existing enemy's parameters including name, HP, attack, experience, gold, and battler image.

Instructions

Update an existing enemy's properties

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesEnemy ID to update
nameNo
maxHpNo
atkNo
expNo
goldNo
battlerNameNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description should disclose behavioral traits like side effects or permissions, but it only states 'update' with no further context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence, which is concise but lacks structure and fails to prioritize key information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 7 parameters, no output schema, and many siblings, the description is insufficient; it omits return values, error handling, and usage context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Only 14% of parameters have schema descriptions, and the tool's description adds no meaning to parameters like maxHp, atk, or exp beyond their names.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool updates an existing enemy's properties, but it does not differentiate from sibling tools like update_actor or update_weapon.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as create_enemy or get_enemies.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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