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by devmagary

get_enemies

Retrieve all enemy entries stored in the RPG Maker MZ project database for analysis or modification.

Instructions

Get all enemies from the database

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It only states the action without disclosing behavioral traits like pagination, sorting, or side effects. The tool is likely read-only, but this is not stated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no filler words, directly states the purpose. Optimal length for a simple tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description could hint at the structure of returned enemies. For a simple tool, it is minimally adequate but lacks detail on what constitutes an 'enemy' or any filtering capabilities.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are no parameters, so schema coverage is 100%. The description does not need to add parameter information, and the baseline for 0 parameters is 4. No additional details are required.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Get) and resource (all enemies from the database). It distinguishes from sibling get tools by specifying the resource, but lacks context about the application domain (e.g., RPG Maker).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives like get_actors or get_armors. The description is minimal and does not provide any usage context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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