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devmagary
by devmagary

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
RPGMAKER_ENGINE_PATHYesFull path to RPG Maker MZ installation (usually Steam folder)
RPGMAKER_PROJECT_PATHYesFull path to your game project (where `game.rmmzproject` is)

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_database_infoA

Get a summary of all database contents (actors, classes, items, skills, weapons, armors counts)

get_itemsB

Get all items from the database

create_itemC

Create a new item in the database with HP and/or MP recovery

update_itemC

Update an existing item in the database

get_installed_pluginsA

Get all installed plugins with their registration status

install_pluginB

Install a new plugin and register it in plugins.js

get_mapsA

Get all maps from the project

create_mapC

Create a new map in the project

update_mapC

Update an existing map's properties

scan_resourcesA

Scan available resources from project and/or engine

scan_dlc_packagesA

List all DLC packages in the engine folder

get_generator_partsA

List available character generator parts

get_sample_mapsA

List available sample maps from the engine

get_core_script_versionsB

List available core script versions

get_skillsB

Get all skills from the database

create_skillB

Create a new skill in the database

get_database_limitsA

Get current maximum limits for all databases

set_database_limitA

Set the maximum limit for a database (expands or shrinks the array)

get_weaponsB

Get all weapons from the database

create_weaponB

Create a new weapon in the database with attack power and optional element

update_weaponC

Update an existing weapon's properties

get_statesA

Get all states from the database

create_stateB

Create a new state (status effect) in the database

update_stateC

Update an existing state's properties

get_enemiesB

Get all enemies from the database

create_enemyC

Create a new enemy in the database

update_enemyC

Update an existing enemy's properties

get_armorsB

Get all armors from the database

create_armorB

Create a new armor in the database

update_armorC

Update an existing armor's properties

get_actorsA

Get all actors from the database

create_actorB

Create a new actor in the database

update_actorC

Update an existing actor's properties

get_classesA

Get all classes from the database

create_classB

Create a new class in the database

update_classC

Update an existing class's name

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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