Clone Entity
clone_entityClone any supported Cinema 4D entity (object, tag, material, shader, render data, video post, or take) with an optional name and parent placement.
Instructions
Duplicate an entity. Supports object / tag / material / shader (via GetClone + parent insert), render_data (doc.InsertRenderData — copies VideoPosts too), video_post (rd.InsertVideoPost), and take (TakeData.AddTake, copying existing overrides). Objects default to dropping next to the source; pass parent to place the clone elsewhere. Returns a handle to the new entity.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Optional name for the clone. | |
| handle | Yes | Source entity to clone. | |
| parent | No | For objects: destination parent (defaults to source's sibling). For tags: required owner object. For shaders: required owner. For video_post: target render_data (defaults to source's host). For take: parent take as handle (defaults to source's parent). |