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Clone Entity

clone_entity

Clone any supported Cinema 4D entity (object, tag, material, shader, render data, video post, or take) with an optional name and parent placement.

Instructions

Duplicate an entity. Supports object / tag / material / shader (via GetClone + parent insert), render_data (doc.InsertRenderData — copies VideoPosts too), video_post (rd.InsertVideoPost), and take (TakeData.AddTake, copying existing overrides). Objects default to dropping next to the source; pass parent to place the clone elsewhere. Returns a handle to the new entity.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoOptional name for the clone.
handleYesSource entity to clone.
parentNoFor objects: destination parent (defaults to source's sibling). For tags: required owner object. For shaders: required owner. For video_post: target render_data (defaults to source's host). For take: parent take as handle (defaults to source's parent).
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description fully covers behavior. Details default placement for objects, parent parameter semantics, and that a handle is returned. Could mention if selection changes, but not critical.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Concise, front-loaded with main action, and every sentence contributes. No redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 3 parameters, all well-described. No output schema, but the return type (handle) is stated. Sufficient for an AI to invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers all 3 parameters (100% coverage). Description adds significant value by explaining how parent parameter behaves for each entity type, which is richer than schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the tool duplicates an entity and enumerates supported types (object, tag, material, shader, render_data, video_post, take). Distinct from sibling tools like create_entity and remove_entity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Describes when to use (duplicating entities) and provides context for parent parameter per entity type. Does not explicitly state when not to use or list alternatives, but sibling context and examples are sufficient.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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