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Apply Node Graph Description

apply_graph_description

Build or mutate Cinema 4D node graphs declaratively via maxon.GraphDescription dict syntax, enabling creation of nodes, connections, and port values for materials and scene-nodes in one call.

Instructions

Build or mutate a node graph using maxon.GraphDescription's declarative dict syntax. Supports creating nodes ($type), assigning stable ids ($id), wiring connections via 'thisPort -> childPort' keys (the value is the nested upstream node), and setting port values inline. Example: {"$type":"Output","Surface -> outColor":{"$type":"Standard Material","$id":"mat","Base/Color":[1,0,0]}}. Works for material graphs (standard/redshift) and the scene-nodes (neutron) document graph via scope:"document". For scene-nodes, $type must be a node-template asset id from list_graph_node_assets (node_space:"scenenodes"), e.g. "net.maxon.node.invert" — NOT the net.maxon.corenode:* ids; the scene-nodes path supports creation + connections + port values (graph queries/labels are material-only). Creates the graph on demand by default.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scopeNoTarget the active document's scene-nodes graph instead of a material.
handleNoMaterial handle. Required unless `scope:'document'`.
node_spaceNoAlias 'standard' | 'redshift' | 'scenenodes' or a maxon.Id. Default 'standard' for materials, 'scenenodes' for document scope.
descriptionYesmaxon.GraphDescription dict (nested; $type / $id / '->' keys).
create_graphNoCreate the graph if missing. Default true.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed1 schema field changedv0.4.3
    • changedInput schema / definitions / __schema0 / anyOf
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      -        "minimum": -9007199254740991,
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      -      "kind": {
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      -      "owner": {
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      -    "required": [
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      -    "type": "object"
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      -  {
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      -      "kind": {
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      -      "name": {
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      -    "required": [
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      -      "plugin_type": {
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      -          "scene_loader",
      -          "scene_saver",
      -          "bitmap_loader",
      -          "bitmap_saver",
      -          "tool",
      -          "preference",
      -          "node",
      -          "sculpt_brush"
      -        ],
      -        "type": "string"
      -      }
      -    },
      -    "required": [
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      -      "plugin_id"
      -    ],
      -    "type": "object"
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      -]New value: +[
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      +      "kind": {
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      +    "type": "object"
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      +        "const": "material",
      +        "type": "string"
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      +      "name": {
      +        "type": "string"
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      +    "required": [
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      +    "type": "object"
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      +  {
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      +        "const": "tag",
      +        "type": "string"
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      +      "object": {
      +        "type": "string"
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      +      "object_path": {
      +        "type": "string"
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      +      "tag_name": {
      +        "type": "string"
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      +        "minimum": -9007199254740991,
      +        "type": "integer"
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      +    "type": "object"
      +  },
      +  {
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      +        "const": "video_post",
      +        "type": "string"
      +      },
      +      "render_data": {
      +        "type": "string"
      +      },
      +      "type_id": {
      +        "maximum": 9007199254740991,
      +        "minimum": -9007199254740991,
      +        "type": "integer"
      +      }
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      +    "required": [
      +      "kind",
      +      "render_data",
      +      "type_id"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "index": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "kind": {
      +        "const": "shader",
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "owner": {
      +        "$ref": "#/definitions/__schema0"
      +      }
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      +      "owner"
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      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "id": {
      +        "type": "string"
      +      },
      +      "kind": {
      +        "const": "gv_node",
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "tag": {
      +        "$ref": "#/definitions/__schema0"
      +      }
      +    },
      +    "required": [
      +      "kind",
      +      "tag"
      +    ],
      +    "type": "object"
      +  },
      +  {
      +    "properties": {
      +      "kind": {
      +        "const": "plugin_options",
      +        "type": "string"
      +      },
      +      "plugin_id": {
      +        "anyOf": [
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      +          {
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      +          }
      +        ]
      +      },
      +      "plugin_type": {
      +        "enum": [
      +          "command",
      +          "object",
      +          "tag",
      +          "material",
      +          "shader",
      +          "video_post",
      +          "scene_loader",
      +          "scene_saver",
      +          "bitmap_loader",
      +          "bitmap_saver",
      +          "tool",
      +          "preference",
      +          "node",
      +          "sculpt_brush"
      +        ],
      +        "type": "string"
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      +]
  2. First observedv0.3.1

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description explains the declarative syntax, the ability to create or mutate, the default create_graph=true, and the special notes for scenenodes (asset IDs, limitation on queries/labels). It does not mention return values or error conditions, but given the complexity, the core behavior is well-transparent. No annotations exist to contradict.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is fairly long but well-structured: it starts with the main purpose, includes an inline example, then details the scope and node_space differences. It is front-loaded with the essential purpose and uses clear phrasing, though some redundancy exists (e.g., repeating the example).

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity, the description covers most necessary context: the dict syntax, scope handling, node_space aliases, and the scenenodes specifics. It does not mention return values or error handling, but with no output schema and the complexity, it is reasonably complete for an agent to invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers all 5 parameters with individual descriptions, and the tool description adds meaningful context beyond the schema: the example shows the nested $type/$id structure, the difference between node spaces, and the requirement for handle unless scope:document. This adds value on top of the 100% schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool builds or mutates a node graph using a declarative dict syntax, and lists the supported operations (creating nodes, assigning ids, wiring connections, setting port values). It is distinct from sibling tools like list_graph_nodes which only read graphs, and the example clarifies usage.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides a concrete example and explains when to use document scope vs material scope, as well as the distinction between standard/redshift and scenenodes. It states the required handle unless document scope and the default create_graph behavior. However, it does not explicitly contrast with alternative tools (e.g., set_graph_port), leaving some inference needed for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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