mcp-cinema4d
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- AlicenseAqualityBmaintenanceEnables an LLM to drive Cinema 4D through typed tools for scene inspection and editing, guarded Redshift rendering, animation controls, and bounded PNG sequence rendering.822MIT
- AlicenseCqualityCmaintenanceEnables prompt-assisted 3D manipulation in Cinema 4D, including scene editing, object creation, animation, lighting, and material management, through MCP clients like ChatGPT, Claude, and Codex.37MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI-assisted 3D scene manipulation in Cinema 4D via natural language, using an MCP server that communicates with a C4D plugin.MIT
- FlicenseNot gradedqualityAmaintenanceConnects Claude to Cinema 4D so you can create and manipulate scenes through natural-language prompts. It exposes tools for building primitives and abstract shapes, grouping objects, adding cameras, lights, materials and shaders, applying MoGraph cloners, effectors and fields, setting keyframes, driving physics, running Python inside C4D, and rendering previews or frames.-
- FlicenseNot gradedqualityAmaintenanceEnables Claude to create and manipulate Cinema 4D scenes through tools for primitives, objects, cameras, animation, lighting, materials, MoGraph, dynamics, rendering, previews, and custom Python execution.-
- FlicenseNot gradedqualityAmaintenanceEnables Claude to drive Cinema 4D for prompt-assisted 3D modeling, scene creation, object and camera animation, lighting, materials, MoGraph, dynamics, and rendering through MCP tool commands.-
TDQS
Scored across 67 tools
Tools are grouped into distinct Cinema 4D subdomains (document, entity, render, take, marker, layer, graph, Xpresso, mesh, MoGraph, plugins), and descriptions actively cross-reference alternatives, which keeps most boundaries clear. Some overlap remains—for example set_params vs set_transform/take_override, list_entities vs list_graph_nodes, and unified create_entity vs specialized creators—but the distinctions are documented.
The set overwhelmingly follows a predictable snake_case verb_resource pattern (list_*, get_*, set_*, create_*, remove_*, apply_*), making tool intent easy to infer. A few bare command-like names such as render, undo, batch, ping, and describe slightly break the strict verb_noun convention, but overall naming remains highly consistent.
With 67 tools, the server is far above the typical agent-friendly range and creates substantial selection load, even though Cinema 4D is a broad domain. Many specialized operations (preview_render, reset_scene, batch, ping, plugin enumeration, multiple low-level graph/Xpresso primitives) could be consolidated or tiered to reduce surface area.
The surface covers core lifecycle operations across the major Cinema 4D domains: scene and document management, entity CRUD, parameter access, rendering, render data, takes, markers, layers, keyframes, meshes, node graphs, Xpresso, MoGraph, plugins, import/export, undo, and batch execution. No obvious core capability is missing for the stated purpose, and remaining gaps are minor or specialized.