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New Java item model

new_java_item

Opens a new tab with an empty Java block/item model, optionally applying display transforms set directly or copied from a preset file.

Instructions

Opens a new tab with an empty Java block/item model, for example a weapon. Cubes need no bones. Optional display transforms, given directly or copied from a preset file.

Input Schema

NameRequiredDescriptionDefault
nameYes
presetNoA .json file with a "display" block (for example another item model) in the output or assets folder.
displayNo
namespaceNoNamespace for texture links, as in "<namespace>:item/<name>". Default minecraft.
texture_widthNoDefault 16.
texture_heightNoDefault the width.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and destructiveHint=false, so the agent knows this creates state without destroying anything. The description corroborates this by saying it opens a new tab with an empty model, and adds that preset files are read from the output or assets folder — useful side-effect context. It does not say what happens if the name already exists, whether a duplicate tab is created, or whether the new tab becomes active.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with the core action, and no filler. The clause 'Cubes need no bones' is terse to the point of being cryptic in isolation, but it earns its place as a real modeling constraint.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 6-parameter creation tool with a nested display object and no output schema, the description covers the conceptual model and the preset/display relationship but omits the required 'name' parameter's role, the namespace/texture-linkage behavior, and any error or collision behavior on creation. Adequate to call it, incomplete for predicting its effects.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 67%, and the description adds genuine meaning for the most complex parameter: display transforms can be supplied directly or copied from a preset file, clarifying that 'preset' and 'display' are two routes to the same data, which the schema does not state. It says nothing about 'name' (required), 'namespace', or texture dimensions, leaving those to the schema's own descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a concrete verb and resource: it opens a new tab containing an empty Java block/item model, with a weapon as an example. It is clear this is a creation/scaffolding tool, but it never distinguishes itself from the sibling tool 'open_java_model', which an agent could reasonably confuse it with.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: it is for starting a new item model from scratch rather than opening an existing one. 'Cubes need no bones' hints at a workflow constraint (item models skip the bone stage that other model types require), but there is no explicit when-to-use/when-not-to-use statement or a named alternative for loading existing models.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.