Add bones
add_bonesAdds bones (groups) to a GeckoLib model so cubes can be animated, with unique names, parent links, pivots, and rotations; invalid entries create nothing.
Instructions
Adds bones (groups). Only bones animate, so every GeckoLib cube goes in a bone. Start with one root bone, then body, head, legs... with pivots where the joints are. Names must be unique. Nothing is created if any entry is bad.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bones | Yes |