Skip to main content
Glama

Related Servers

Alternatives to stonecut-blockbench-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to build, texture, rig, and animate models in a live Blockbench editor through high-level workflow tools for rig construction, face painting, multi-angle capture, animation presets, and model auditing. Also provides a headless stdio mode that edits, validates, converts, and renders .bbmodel files without the editor running.
      GPL 3.0
    • A
      license
      B
      quality
      C
      maintenance
      Enables an AI agent to fully drive Blockbench through 69 tools covering 3D modeling, seeded procedural textures, UV mapping, animation, export codecs, files, and plugin management, plus arbitrary JavaScript inside the app when the built-in tools fall short. It bridges agent and editor over a token-gated localhost connection so models can be built, rendered, reviewed, and exported end to end with zero dependencies.
      72
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to control Blockbench for Minecraft 3D modeling, including project creation, cube placement, UV layout, and texture painting.
      GPL 3.0

    TDQS

    B3.4/5.0

    Scored across 21 tools

    Disambiguation4/5

    Most tools target a distinct resource+action: bones, cubes, animations, keyframes, textures, display transforms, screenshots, export. The only mild overlaps are the four project-creation openers (new_project, new_java_item, open_model, open_java_model) and the texture tools (create/import/set_pixels/draw/fill_rect), but the descriptions make the boundaries clear. screenshot vs display_screenshot is also well separated by purpose.

    Naming Consistency4/5

    Consistent snake_case throughout, mostly verb_noun or resource_verb (add_bones, texture_fill_rect, display_set, open_java_model). Minor deviations are the single-word verbs ping, status, screenshot and export, which are still unambiguous. The texture_* and display_* prefixes group related tools predictably.

    Tool Count4/5

    At 21 tools this is at the upper end, but the domain genuinely spans two model formats, texture painting, animation, display transforms and export, so nearly every tool earns its place. There is little redundancy; the count is heavy but not bloated.

    Completeness3/5

    The surface covers creation, opening, textures, animation, screenshots and export well, but it is add-only for geometry and animation: there is no way to move/resize/delete a cube or bone, remove a keyframe or animation, or read back texture pixels. An agent that makes a modeling mistake must restart the tab rather than fix it in place, which is a notable gap.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues