stonecut-blockbench-mcp
Related Servers
Alternatives to stonecut-blockbench-mcp
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to build, texture, rig, and animate models in a live Blockbench editor through high-level workflow tools for rig construction, face painting, multi-angle capture, animation presets, and model auditing. Also provides a headless stdio mode that edits, validates, converts, and renders .bbmodel files without the editor running.GPL 3.0
- AlicenseBqualityCmaintenanceEnables an AI agent to fully drive Blockbench through 69 tools covering 3D modeling, seeded procedural textures, UV mapping, animation, export codecs, files, and plugin management, plus arbitrary JavaScript inside the app when the built-in tools fall short. It bridges agent and editor over a token-gated localhost connection so models can be built, rendered, reviewed, and exported end to end with zero dependencies.72MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI assistants to control Blockbench for Minecraft 3D modeling, including project creation, cube placement, UV layout, and texture painting.GPL 3.0
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to create and edit 3D models in Blockbench via the Model Context Protocol.598GPL 3.0
- AlicenseNot gradedqualityAmaintenanceEnables AI-driven creation and editing of Minecraft creature models, textures, and skeletal animations in Blockbench, targeting BetterModel and ModelEngine workflows.5GPL 3.0
- AlicenseNot gradedqualityAmaintenanceEnables AI assistants to build, texture, animate, and export Minecraft/GeckoLib cube models inside Blockbench via the Model Context Protocol.MIT
TDQS
Scored across 21 tools
Most tools target a distinct resource+action: bones, cubes, animations, keyframes, textures, display transforms, screenshots, export. The only mild overlaps are the four project-creation openers (new_project, new_java_item, open_model, open_java_model) and the texture tools (create/import/set_pixels/draw/fill_rect), but the descriptions make the boundaries clear. screenshot vs display_screenshot is also well separated by purpose.
Consistent snake_case throughout, mostly verb_noun or resource_verb (add_bones, texture_fill_rect, display_set, open_java_model). Minor deviations are the single-word verbs ping, status, screenshot and export, which are still unambiguous. The texture_* and display_* prefixes group related tools predictably.
At 21 tools this is at the upper end, but the domain genuinely spans two model formats, texture painting, animation, display transforms and export, so nearly every tool earns its place. There is little redundancy; the count is heavy but not bloated.
The surface covers creation, opening, textures, animation, screenshots and export well, but it is add-only for geometry and animation: there is no way to move/resize/delete a cube or bone, remove a keyframe or animation, or read back texture pixels. An agent that makes a modeling mistake must restart the tab rather than fix it in place, which is a notable gap.