game_console
Run a console command in a live Unreal Engine 5 game and capture its log output. Use it for debugging or to read gameplay values via getall when a structured state API isn't available.
Instructions
Run a console command and return the log lines it produced.
Useful beyond cheats: stat fps, showdebug ai, and especially
getall <ClassName> <PropertyName> to read gameplay values out of the game
until a structured state API exists.
via picks the executor and should stay on "auto": when the game is hosted
by the editor binary the console routes through Python, which auto mode
detects once and works around. Force it with "cmd" or "python" if needed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| via | No | auto | |
| settle | No | ||
| command | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |