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game_connect

Connects to the running Unreal Engine 5 game and reports the session state. Call this as the first step or after a restart; pass reconnect=true to drop existing sockets and reconnect.

Instructions

Connect to the running game and report what is on the other end.

Call this first, or after the game has been restarted. reconnect=True drops the existing sockets and dials again.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
reconnectNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of disclosing behavior. It does disclose a key behavioral aspect: that `reconnect=True` 'drops the existing sockets and dials again.' But it does not describe what happens on a normal call (when reconnect is False) if an existing connection is already present—whether it reuses it, errors, or silently changes state. It also omits any mention of prerequisites, side effects on other game tools, or authentication requirements. The description adds some behavioral context but leaves significant gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise—two sentences—and every sentence contributes value. It front-loads the purpose, then provides usage timing, then explains the parameter behavior. There is no redundancy or filler, making it an exemplar of efficient communication.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the existence of an output schema, the description does not need to detail return values. It covers the core aspects: purpose, when to use, and the effect of its only parameter. However, it could be more complete on edge cases, such as behavior when no game is running or when already connected without reconnect. Still, for a simple connection tool with one parameter, it provides sufficient context for an agent to call it correctly in the common flow, meriting a slightly above-average score.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It does explain the sole parameter `reconnect`: 'reconnect=True drops the existing sockets and dials again.' This adds meaning beyond the bare schema, which only provides a title and default. However, the description does not clarify the default behavior (when reconnect is False) or what happens if the tool is called without an existing connection. Thus, semantics are only partially covered, warranting a middle score.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('connect') and resource ('running game') and an action ('report what is on the other end'). It clearly establishes the tool's role as an initial connection step, and 'Call this first' distinguishes it from sibling tools that likely operate post-connection. However, 'report what is on the other end' is somewhat vague and could be more explicit about what the report contains, preventing a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit timing guidance is provided: 'Call this first, or after the game has been restarted.' This clearly indicates when the tool should be invoked. It also explains the behavior of the `reconnect` parameter for re-establishing a connection. However, it does not mention when *not* to use it or point to alternatives, but the purpose and timing are clear enough for an agent to select it correctly in most cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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