game_connect
Connects to the running Unreal Engine 5 game and reports the session state. Call this as the first step or after a restart; pass reconnect=true to drop existing sockets and reconnect.
Instructions
Connect to the running game and report what is on the other end.
Call this first, or after the game has been restarted. reconnect=True
drops the existing sockets and dials again.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reconnect | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |