session_activate
Activate a specific Godot editor session by providing its exact ID or a matching substring, enabling subsequent tool calls to target that session.
Instructions
Set the active Godot editor session for subsequent tool calls.
Accepts either an exact session_id or a substring hint matched against the session's short name (project folder basename), project_path, or session_id. An exact id match always wins; a substring must resolve to exactly one session or the tool returns an error listing the candidates.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | An exact session id (e.g. UUID from ``session_manage`` with op="list") OR a substring hint like a project folder name ("test_project", "my_game"). |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||