node_get_properties
Retrieve all properties of a Godot node by specifying its scene path relative to the edited scene root.
Instructions
Get all properties of a node.
Resource form: godot://node/{path}/properties — prefer for
active-session reads.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Scene path relative to the edited scene root (e.g. "/Main/Camera3D"), NOT runtime "/root/..." paths. Derive from prior tool responses or scene_get_hierarchy. | |
| session_id | No | Optional Godot session to target. Empty = active session. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||