scene_save
Persist the currently edited Godot scene to disk, applying in-memory node and property changes to the existing scene file.
Instructions
Save the currently edited scene to disk.
Node and property mutation tools change the editor's in-memory scene; call this explicitly to persist those mutations to the existing path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | No | Optional Godot session to target. Empty = active session. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||