Scene Save
scene_savePersist in-memory scene edits to disk by saving the current scene to its existing path after node or property changes.
Instructions
Save the currently edited scene to disk.
Node and property mutation tools change the editor's in-memory scene; call this explicitly to persist those mutations to the existing path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | No | Optional Godot session to target. Empty = active session. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||