autoload_manage
List, add, or remove global singleton autoloads in Godot projects to control which scripts or scenes load at startup.
Instructions
Autoload (global singleton) management. Autoloads are scripts or scenes
loaded automatically at project start, accessible globally by name when
singleton=True. Persisted to project.godot.
Ops:
• list()
List autoloads with name, path, and singleton flag.
• add(name, path, singleton=True)
Register an autoload (script or PackedScene) by res:// path.
• remove(name)
Unregister an autoload by name. The underlying file is not deleted.
Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||