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autoload_manage

List, add, or remove global singleton autoloads in Godot projects to control which scripts or scenes load at startup.

Instructions

Autoload (global singleton) management. Autoloads are scripts or scenes loaded automatically at project start, accessible globally by name when singleton=True. Persisted to project.godot.

Ops: • list() List autoloads with name, path, and singleton flag. • add(name, path, singleton=True) Register an autoload (script or PackedScene) by res:// path. • remove(name) Unregister an autoload by name. The underlying file is not deleted.

Canonical call shape: {"op": "<verb>", "params": {...}}. Flat op parameters are accepted as a compatibility alias when the client transmits them; op and session_id remain top-level.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYes
paramsNo
session_idNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description fully carries the burden. It discloses persistence to project.godot, that remove does not delete files, and the canonical call shape with flat op parameters. This is comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with bullet points for operations and clear front-loading of purpose. It is slightly verbose but efficient; every sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the multi-operation complexity and absence of annotations, the description covers all necessary input contexts. An output schema exists, so the lack of output details is acceptable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Despite 0% schema description coverage, the description details each operation's parameters (name, path, singleton) and the overall call structure (op, params, session_id), adding significant meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool manages 'autoload (global singleton) management', and lists the specific operations: list, add, remove. It distinguishes from siblings like node_manage and api_manage through the context of autoloads.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear usage contexts for each operation (list, add, remove) and explains the effect (persists to project.godot). It does not explicitly state when not to use, but the sibling tools imply different areas.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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