autoload_manage
List, add, or remove global autoload singletons from your Godot project. Autoloads are scripts or scenes loaded at project start and accessible globally.
Instructions
Autoload (global singleton) management. Autoloads are scripts or scenes
loaded automatically at project start, accessible globally by name when
singleton=True. Persisted to project.godot.
Ops:
• list()
List autoloads with name, path, and singleton flag.
• add(name, path, singleton=True)
Register an autoload (script or PackedScene) by res:// path.
• remove(name)
Unregister an autoload by name. The underlying file is not deleted.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| op | Yes | ||
| params | No | ||
| session_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||