spawn_static_mesh
Spawns a StaticMeshActor in the level from a content path asset (e.g., '/Engine/BasicShapes/Cube.Cube').
Instructions
Spawn a StaticMeshActor using a static mesh asset.
mesh_asset is a content path, e.g.
'/Engine/BasicShapes/Cube.Cube' or '/Game/Meshes/Rock.Rock'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_asset | Yes | ||
| location | No | ||
| rotation | No | ||
| scale | No | ||
| label | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |