create_blueprint
Create a Blueprint asset by specifying a parent class and asset details, enabling custom game logic and components.
Instructions
Create a Blueprint asset deriving from parent_class.
parent_class may be an engine class name ('Actor', 'Pawn',
'Character', 'ActorComponent') or a class path. The generated class is
available to spawn_actor as '._C'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| package_path | Yes | ||
| name | Yes | ||
| parent_class | No | Actor |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |