import_asset
Import external files (FBX, OBJ, glTF, images, audio) into Unreal Engine's /Game content folder. Specify absolute source path and content destination path.
Instructions
Import an external file (FBX/OBJ/glTF, PNG/EXR, WAV, …) into /Game.
source_file is an absolute path on the machine running the editor;
destination_path is a content path like '/Game/Imported'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source_file | Yes | ||
| destination_path | Yes | ||
| replace_existing | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |