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elemenopyunome

unreal-engine-mcp

save_all

Save all unsaved levels and content assets in the /Game directory to preserve changes.

Instructions

Save all dirty levels and content under /Game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It states only the action, omitting behavioral traits like whether the operation is destructive, requires authentication, or has side effects (e.g., overwriting files).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence of 9 words, front-loaded with key action and scope, no redundancy. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequate for a zero-parameter tool with an output schema, but leaves questions about the meaning of 'dirty', whether it saves recursively, and potential performance impacts.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema has no parameters (100% coverage), so schema does not need explanation. Description adds value by specifying scope ('dirty levels and content under /Game'), going beyond the empty schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the verb 'save' and resource 'all dirty levels and content under /Game', distinguishing it from sibling tools like save_asset (single asset) and save_current_level (single level).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives like save_asset or save_current_level. The description implies bulk saving of dirty content, but lacks clear context for agent decision-making.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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