Godot Scene Manager
godot_sceneRead, create, and modify Godot scene files programmatically with headless operations like adding nodes, validating structure, and running batch tasks.
Instructions
Read scene text and perform headless scene creation/node operations through Godot.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| steps | No | Headless scene operation steps. | |
| action | Yes | Action to execute. | |
| nodeName | No | New node name. | |
| nodeType | No | ClassDB class name for add_node. | |
| rootName | No | Root node name. | |
| rootType | No | Root node class for create. | |
| scenePath | No | res:// or project-relative .tscn path. | |
| timeoutMs | No | Timeout in milliseconds. | |
| parentPath | No | NodePath of parent for add_node. | |
| properties | No | ||
| projectPath | No | Godot project root. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| logs | No | ||
| meta | No | ||
| error | Yes | ||
| result | Yes | ||
| details | No | ||
| summary | Yes | ||
| warnings | No | ||
| timestamp | No | ||
| correlationId | Yes |