Godot Asset Manager
godot_assetScan resources, import assets, resolve UIDs, and create project folders in Godot projects.
Instructions
Scan resources, import assets, resolve UIDs, and create project folders.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | res:// or project-relative resource path. | |
| limit | No | Maximum number of results. | |
| query | No | Path substring query. | |
| action | Yes | Action to execute. | |
| timeoutMs | No | Timeout in milliseconds. | |
| extensions | No | Resource extensions. | |
| projectPath | No | Godot project root. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| logs | No | ||
| meta | No | ||
| error | Yes | ||
| result | Yes | ||
| details | No | ||
| summary | Yes | ||
| warnings | No | ||
| timestamp | No | ||
| correlationId | Yes |