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Stankjedi
by Stankjedi

Godot Project Manager

godot_project
Destructive

Inspect, read, and edit files within a Godot project root directory. Supports listing, scanning, and diff operations for efficient project file management.

Instructions

Discover, inspect, scan, read, and safely edit project-root files. Writes are constrained to the Godot project root.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNores:// or project-relative file path.
rootNoDirectory to scan for projects.
limitNoMaximum number of results.
queryNoPath substring query.
actionYesAction to execute.
changesNoFind/replace edits.
contentNoFile content for write_file.
pathspecNogit diff pathspec entries.
overwriteNoAllow overwrite.
recursiveNoRecursively scan.
createDirsNoCreate directories.
extensionsNoExtensions to include.
includeTextNoInclude text for small files.
projectPathNoGodot project root.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
logsNo
metaNo
errorYes
resultYes
detailsNo
summaryYes
warningsNo
timestampNo
correlationIdYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare destructiveHint=true, indicating potential destruction. The description adds that writes are 'constrained to the Godot project root,' which mitigates risk but doesn't detail other behaviors. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences, front-loaded with key actions and a safety constraint. Slightly improved structure could include bullet points for actions, but it's efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 14 parameters, one required enum for actions, and an output schema, the description is adequate but minimal. It covers scope but omits details on parameter usage or action-specific behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description adds little about parameters beyond listing actions. Baseline 3 is appropriate as the description provides minimal additional meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly lists actions (discover, inspect, scan, read, safely edit) and resource (project-root files). However, it does not differentiate from sibling tools like godot_asset or godot_scene, which may also involve files, so it's not fully distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. The phrase 'safely edit' implies a safe usage context, but no when-not-to-use or alternative suggestions are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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