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Stankjedi
by Stankjedi

Godot Runtime Manager

godot_runtime
Destructive

Manage Godot runtime: get version, run and stop projects, smoke-test startup, collect logs, and export builds.

Instructions

Get Godot version, run/stop projects, smoke-test startup, collect logs, and export builds.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
argsNoExtra Godot arguments.
sceneNoOptional scene path for run.
actionYesAction to execute.
presetNoExport preset name.
headlessNoRun in headless mode.
timeoutMsNoTimeout in milliseconds.
outputPathNoExport output path.
projectPathNoGodot project root.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
logsNo
metaNo
errorYes
resultYes
detailsNo
summaryYes
warningsNo
timestampNo
correlationIdYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide destructiveHint:true, but the description adds no behavioral context beyond the action list. It does not mention side effects, permissions, or safe usage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence listing all actions is concise and front-loaded. Could benefit from structure (e.g., listing actions), but it efficiently conveys core functionality.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 8 parameters, multiple actions, and output schema, the description is too minimal. It fails to explain which parameters are needed for which actions or discuss outcomes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters with descriptions. The description's overview of actions adds little extra meaning beyond the schema. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description lists specific actions (version, run, stop, smoke, logs, export) with clear verbs, distinguishing it from sibling tools that focus on assets, projects, scenes, etc. However, it does not explicitly state it manages the Godot runtime.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description simply enumerates actions without contextual usage hints.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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