Godot Editor Bridge Manager
godot_editorConnect to the Godot editor bridge and perform live RPC operations on scene tree, selection, node inspection, properties, and more.
Instructions
Sync/connect to the in-editor bridge and perform live editor RPC: scene tree, selection, inspection, properties, and raw RPC.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | Method arguments. | |
| host | No | Bridge host. | |
| port | No | Bridge port. | |
| token | No | Bridge auth token. | |
| value | No | ||
| action | Yes | Action to execute. | |
| method | No | Raw RPC method. | |
| params | No | ||
| nodePath | No | NodePath in current edited scene. | |
| property | No | Property name. | |
| timeoutMs | No | Timeout in milliseconds. | |
| createToken | No | Create .godot_mcp_token if missing. | |
| projectPath | No | Godot project root. | |
| enablePlugin | No | Modify project.godot to enable plugin. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| logs | No | ||
| meta | No | ||
| error | Yes | ||
| result | Yes | ||
| details | No | ||
| summary | Yes | ||
| warnings | No | ||
| timestamp | No | ||
| correlationId | Yes |