talk_to
Generate dialogue for an NPC using its personality, disposition, and memories. Applies status candidates to guide the interaction.
Instructions
The NPC packet: personality, sanity tier, disposition, gates, the memories that matter, and 2-3 status candidates you may apply. You improvise the dialogue FROM this — never against it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| npc_key | Yes |