equip
Select and equip an item from your inventory. Each character can hold one weapon, one armor, and one accessory.
Instructions
Equip gear. One weapon, one armor, one accessory.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item_key | Yes |
Select and equip an item from your inventory. Each character can hold one weapon, one armor, and one accessory.
Equip gear. One weapon, one armor, one accessory.
| Name | Required | Description | Default |
|---|---|---|---|
| item_key | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided. The description only states 'Equip gear' without disclosing side effects like replacing existing equipment, failure conditions, or reversibility. Minimal behavioral info.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Extremely concise: two sentences, no waste. Purpose and constraint are front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the single parameter and no output schema, the description is minimal but partially adequate. Missing details on return values or error handling leave gaps for the agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description does not explain the 'item_key' parameter beyond its association with gear. With 0% schema description coverage, the agent lacks guidance on valid values or how to obtain keys.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Equip gear' and specifies the allowed types (one weapon, one armor, one accessory). It does not differentiate from siblings like 'use_item' or 'give_item', but the verb and resource are clear.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies a constraint (only one of each type) but does not explicitly say when to use this tool versus alternatives. No when-not or alternative tools are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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