advance_loop
Need to end the day? Send the player to bed with cause='slept', and the tool returns the overnight narrative of waking at the tavern. Death advances the loop on its own.
Instructions
End the day: the player goes to bed (cause='slept' — the only value you may pass; deaths advance the loop on their own). Returns the overnight packet to narrate waking up at the tavern.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cause | No | slept |