wyt-mcp
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SagaSmith CoC MCPofficial
AlicenseNot gradedqualityFmaintenanceLocal MCP server for Call of Cthulhu 7e, managing campaigns, character knowledge, and rule resolutions (d100, SAN, combat) with secure state isolation and keeper-controlled access.Apache 2.0
TDQS
Scored across 30 tools
Tools are mostly distinct, but overlap exists between attack/combat_action and multiple artifact-handling tools (give, claim, take). Descriptions help differentiate, but the number of tools increases potential confusion.
Naming follows a verb_noun pattern for most tools, with a few exceptions like 'combat_action' and 'warmup_begin'. The pattern is readable and predictable overall.
30 tools is high for a game server, but each serves a specific purpose in the complex time-loop RPG. Some consolidation might be possible (e.g., merging combat tools), but the count is justified by the domain's scope.
The tool set covers core game mechanics: start, progression, combat, NPC interaction, economy, artifact handling, and loop management. Minor gaps may exist (e.g., inventory management), but it feels comprehensive for the described game.