Skip to main content
Glama
MLMecham

wyt-mcp

by MLMecham

Related Servers

Alternatives to wyt-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      An MCP server that enables AI agents to act as dynamic dungeon masters for text-based RPGs with dynamically generated rule systems and comprehensive game state management.
      2 npm
      12
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      A MCP server enabling LLMs to roll dice
      1
      4
      MIT
    • F
      license
      B
      quality
      D
      maintenance
      An MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.
      18
      1
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      An MCP server enabling AI agents to autonomously play D\&D as players and Dungeon Masters, with real dice rolls and full campaign management.
      2
      MIT
    • A
      license
      Not graded
      quality
      F
      maintenance
      Local MCP server for Call of Cthulhu 7e, managing campaigns, character knowledge, and rule resolutions (d100, SAN, combat) with secure state isolation and keeper-controlled access.
      Apache 2.0

    TDQS

    B3.1/5.0

    Scored across 30 tools

    Disambiguation4/5

    Tools are mostly distinct, but overlap exists between attack/combat_action and multiple artifact-handling tools (give, claim, take). Descriptions help differentiate, but the number of tools increases potential confusion.

    Naming Consistency4/5

    Naming follows a verb_noun pattern for most tools, with a few exceptions like 'combat_action' and 'warmup_begin'. The pattern is readable and predictable overall.

    Tool Count3/5

    30 tools is high for a game server, but each serves a specific purpose in the complex time-loop RPG. Some consolidation might be possible (e.g., merging combat tools), but the count is justified by the domain's scope.

    Completeness4/5

    The tool set covers core game mechanics: start, progression, combat, NPC interaction, economy, artifact handling, and loop management. Minor gaps may exist (e.g., inventory management), but it feels comprehensive for the described game.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues