give_item
Give an item to an NPC for keeps. The NPC remembers the gift, and the server uses its authored reaction to narrate the outcome, respecting the time-loop reset.
Instructions
The player hands an NPC an item, for keeps. They remember — and memories survive midnight. The server owns any authored reaction in gm_note; narrate from it, never past it.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"npc_key": "<npc_key>",
"item_key": "<item_key>"
},
"name": "give_item"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| npc_key | Yes | ||
| item_key | Yes |