give_item
Give an item to an NPC for keeps. The NPC remembers the gift, and the server uses its authored reaction to narrate the outcome, respecting the time-loop reset.
Instructions
The player hands an NPC an item, for keeps. They remember — and memories survive midnight. The server owns any authored reaction in gm_note; narrate from it, never past it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| npc_key | Yes | ||
| item_key | Yes |