ue_x3d_export
Export the current Unreal Engine level as X3D text. Serializes actor transforms, static meshes, materials, and parent attachments, converting from UE Z-up cm to X3D Y-up m. Optionally export only actors with static meshes.
Instructions
Serialize the current level to X3D text (the x3d_bridge thin-slice grammar). Reads each actor's quaternion transform, static mesh, material, and attach parent; converts UE (Z-up, cm) to X3D (Y-up, m). mesh_only=True (default) exports only actors with a static mesh. Returns {actor_count, x3d}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_only | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |